GEFORCE2 GTS DRIVER

Performance per mm 2. Architecturally identical to the GTS, the Ultra simply has higher core and memory clock rates. The GeForce 2 architecture is quite memory bandwidth constrained. The GeForce 2 also formally introduces the NSR Nvidia Shading Rasterizer , a primitive type of programmable pixel pipeline that is somewhat similar to later pixel shaders. Kepler GeForce The Ultra model actually outperforms the first GeForce 3 products in some cases, due to initial GeForce 3 cards having significantly lower fillrate.

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GeForce 8 9 The GeForce 2 architecture is quite memory bandwidth constrained. The Ultra model actually outperforms the first GeForce 3 products in some cases, due to initial GeForce 3 cards having significantly lower fillrate. Retrieved July 2, Film quality realism requires complicated per-pixel operations, previously impractical for desktop graphics which must render frames as fast as fts times per second.

Faster than the GTS and Pro but slower gefrce2 the Ultra, the GeForce 2 Ti performed competitively against the Radeonalthough the had the advantage of dual-display support. The GeForce 2 architecture is similar to the previous GeForce line but with various improvements.

GeForce 2 series – Wikipedia

Gefrce2 GeForce 8 9 In addition, the GeForce 2 architecture is used for the Quadro series on the Quadro 2 Pro, 2 MXR, and 2 EX cards with special drivers meant to accelerate computer-aided design applications. Another hardware enhancement is an upgraded video processing pipeline, called HDVP high definition video processor. Kepler GeForce Further, the Radeon VE featured only a single rendering pipeline, causing it to produce a substantially lower fillrate than the GeForce 2 MX.

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Use mdy dates from October Pages using deprecated image syntax All articles with specifically marked weasel-worded phrases Articles with specifically marked weasel-worded phrases from January Commons category link is on Wikidata.

In other projects Wikimedia Commons. This functionality is also present in GeForce but was unpublicized.

This breakthrough technology has the ability to process seven pixel operations in a single pass on each of four pixel pipelines, simultaneously. By using this site, you agree to the Terms of Use and Privacy Policy.

NVIDIA GeForce 2 GTS

GeForce2 GTS drives the most extreme resolutions and color depths of up to x x 32 at 75 Hz. The gefoce2 of blazingly fast graphics processing and powerful new features, such as sophisticated per-pixel shading, provides unprecedented interactive realism never before available on the PC platform. The NSR allows per-pixel control of gecorce2, shadow, light, reflectivity, emissivity, specularity, gloss, dirt, and other visual and material components used to create amazingly realistic objects and environments.

Since the geforcce2 GeForce line shipped without a budget variant, the RIVA TNT2 series was left to fill the “low-end” role—albeit with a comparably obsolete feature set. GeForce 2 4 MX. Wikimedia Commons has media related to GeForce 2 series. Retrieved from ” https: This page was last edited on 10 Octoberat Views Read Edit View history.

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Introduced init is the successor to the GeForce The GPU was also used as an integrated graphics processor in the nForce chipset line and as a mobile graphics chip for notebooks called GeForce 2 Go.

NVIDIA GeForce2 GTS 64MB |

From Wikipedia, the free encyclopedia. Retrieved April 22, This doubles the texture fillrate per clock compared to the previous generation and is the reasoning behind the GeForce 2 GTS’s naming suffix: Architecturally identical to the GTS, the Ultra simply has higher core and memory clock rates.

Features such as per-pixel bump mapping can getorce2 utilized to a more dramatic visual effect. The GeForce 2 also formally introduces the NSR Nvidia Shading Rasterizera primitive type of programmable pixel pipeline that is somewhat similar to later pixel shaders.

Both the desktop graphics and animated film industries are striving to create spectacular, lifelike worlds. The most significant change for 3D acceleration is the addition of a second texture mapping unit to each of the four pixel pipelines. Comparison of Nvidia graphics processing units.